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About the Pass Counter
Schnauzer
post Jul 13 2012, 10:56 AM
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What does the pass counter do and how it works?

I know some of its effects, but I ignore how to activate it or if it is activated for all users at same time.


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Pyotr
post Jul 13 2012, 11:00 AM
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http://forums.gtsplus.net/index.php?showtopic=63818

QUOTE(Amberfunk)
The pass counter goes up as people keep clicking others who have clicked them. When it hits critical mass the next day is a multiplier day and one of the pass powers is active all day (excluding flame power).


There will also be a sale in the shop on multuplier days.

This post has been edited by Forget me now: Jul 13 2012, 11:01 AM


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Spades Slick
post Jul 13 2012, 11:05 AM
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It's also activated automatically for everyone regardless of how much they "participated" in filling it up. The Pass Power is picked at random, but can be overridden temporarily by one of the ones in the Pass Orb Shop.

Also, I thought I'd mention that the only powers I've seen activated automatically are Defog, Summon, Search, Hatch, and Sprite. Flame was activated once for a few hours (I think) but it was later changed to something else.


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pumpkinking0192
post Jul 13 2012, 12:39 PM
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According to what I've heard, each clickback = 0.02 Pass Orbs (0.01 for each of the two users) = +2 to the Pass Counter. The more Pass Orbs users gain in a day, the higher the Pass Counter gets.

A few weeks ago I was doing some preliminary research on how the Critical Mass threshold changes day to day, but I missed a few data collecting days, so I ended up not finishing up the calculations. It did appear that, every day that the Pass Counter isn't filled, the threshold for filling it lowers by about 80,000 (plus or minus 10,000 or so).


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Schnauzer
post Jul 14 2012, 10:12 AM
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Thanks for all those information.

And your research is very interesting pumping. Unfortunately you abanoned it but it was a good idea and intention.


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