The Shadows of DarkeBramble Heart |
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Feb 8 2013, 01:55 PM
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Tick Tock
Group: Members
Posts: 3 129
Joined: 23-May 10
From: Ruins
Member No.: 97 475
Insect Collect
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The Bastion of Insanity. Truely a place to behold. 7 Floors tall, 36 square miles at the ground level, this walking fortress is said to be powered by the DarkBramble Heart, an artifact of unimaginable power. each beat of this horrid macguffin sends madness echoing through the building's decrepit halls. Even more startling, it is said this artifact may grant one wish to anyone who manages to brave the halls of this hallowed building. Many have come in search of this ultimate prize, but all have failed.
Many a creature walks these abandoned halls, tormented by the eternal cry of madness. They are as grotesque as they are varied, both in appearance and in temperament. Though many a hero has slaughtered without mercy, these creatures are all independent beings, with thoughts and ideas, as terrifying as it may be.Most are not as dumb as they appear, and can be reasoned with. The most powerful of these beings are the Bosses.
The Bosses are powerful creatures, so powerful that they have been entrusted with the Keys. These keys open the door to the DarkeBramble Heart, but only if they are all used at once. They are the smartest of their kind, and each rules over a certain area of the Bastion, and all creatures that reside within. In addition to their keys, each posesses an Artifact, which gives them power. It is said that a portion of their soul. The only beings that could potentially stand up to them are the Heros.
Heros are as varied as the day is long, and come from all universes. They are of all shapes and sizes, genders, and species. There are all types of classes, even going so far as to have none at all. They speak all languages, and come from various backgrounds. There are no limits to what makes a hero, only that they are challenging the Bastion to obtain the DarkeBramble Heart.
The Keeper of The DarkeBramble Heart is a powerful demon, known only by his title, That Which Perceives The Universe. This being resides in a dungeon, behind and all but inpenitratable door. Only by gaining the keys entrusted to the foul gardians of the bastion can it be opened, and the creature confronted. However, there have not been many challenges as of late, and That Which Perceives The Universe has decided to take matters into it's own hands.
The Powerful creature has summoned a group of Heroes to keep things lively. It has not informed any being of this decision. Perhaps this will be it's demise, but it thinks not. After all, it is the most powerful being in the entire castle, how could any being stand up to him, or any boss dare defy him? Truly no being would be so stupid as to betray an all seeing entity.
But perhaps they will, for this journey has only just begun...Welcome to the Roleplay Sign Ups of The Shadows of DarkeBramble Heart. Please take the time to read the rules. Rules: 1. Adhere to the Rules of GTS+ 2. Violence is allowed (and greatly encouraged), However, Autohitting another persons character, and killing without permission is not. 3. If you have read these Rules, put a in your sign up. 4. Although it is PG-13, please, please, PLEASE NO ERP. If you really want to, find another site. 5. No Autocontrolling another persons character (Unless you are That Which Perceives The Universe...who is me) 7. Jirachi does not speak to me on an emotional level. do not put him in your posts ever. 8. That Which Perceives The Universe's Title is always bold. always. 9. You may have 1 Hero AND 1 Boss. no need to be picky. 10. If you are a hero, put solrock in your post. if you are a Boss, put Lunatone in your post. 11. I will okay or deny any Passives/Actives. If I ask you to change it, change it. 12. Have a positive attitude when out of character. And I'm not heartless, if you don't like something, talk to me. A Few Facts. The Bastion (click to showhide) The Bastion is a gigantic sprawling dungeon of sorts. Because those that sign up decide a few sections, I cannot describe it fully. However, I can give a basic jist of the layout. It is 6 Miles by 6 miles, and located atop a large section of land. It has seven floors, not including the Base floor and the basement floor, or Dungeon. The areas that can be claimed are North, East, West, and South, with a floor number named. Technically, That Which Perceives The Universe can see everything that is happening in the entire castle, but he only controls the entirety of the Dungeon and the Entrance, which is Base Floor North. Current Areas: The Entrance: (Base Floor North) The Entrance can be described as a large, empty appearing main hall and conjoining hallways. Any creature in this place is weak and a bit stupid. those of foul temper will attack on sight, otherwise they will ignore the heroes. A few suits of rusty appearing human shaped armor, dusty dresser tables, and empty flower pots are perhaps the only cover in this place, And small torches line the walls, flickering with purple flames. Elaborate windows featuring the Bosses of the Bastion are also a common sight in the Entrance. Somewhere within this area is where all Heroes begin. Shift: (1st Floor West) Her own personal realm that is located on the farthest east wing of the castle. There is where the user enters and runs upon a child's bedroom. The room is very dim with a single light bulb hand by a few wires, flickering on and off. On the left side is a pink, floral-covered treasure chest that contains dolls, stuffed animals, coloring books, and anything else of the sort. On the right is a canopy bed covered with sparkling pink sheets and ribbons, and the pillows stuffed completely with feathers. However, when the user looks up there is actual a painting of the original creatures that were known as shapeshifters that contain each piece of the Eyes of Mimicry. As soon as the user locates this painting the room begins to melt completely , dripping and oozing from the walls and any available crack in the room. The sludge slowly begins to swallow everything in sight, including the user, and when they open their eyes they are now located on a humongous bed, sharing similar characteristics as the one that they saw before. They have shrunken completely and strewn across the now enlarged sheets are creatures of any and all sizes made from the same substance bouncing about cheerfully. In the middle of all the commotion would be MeeMee, slumbering away until awakened. The Garden (3rd floor East) The garden is as its name would suggest, a large garden containing walls of greenery. It is much like a maze, and Shadow uses this to his advantage to plant his minions within the walls, then stick to the shadows behind the hero in order to observe how they fight. Most heroes reaching the end of his maze are confused as to where he is, but after unleashing an attack on them from behind, they are no longer confused. They are dead. Hell's Gate (Floor 4, North) He guards the way towards the fifth floor and commands all demons on the fourth floor. They say that he guards the way to hell and that hell is represented on the fourth floor. Therefore all enemies on the fourth floor are basically demonic devils, hellhounds and long-dead skeletons, there are wandering souls across the fourth floor, some may help while others will possess newly slain beasts so they can revive (only when the body is still present). As said it will look like the borders of hell; grey and darkened, depressing and empty, it is merely a wasteland filled with lava streams. His face-off will be in a pentagram in front of a gaint, massive-steel, gate that leads to the fifth floor. The Lab (Floor 4, East) On the eastern side of the fourth floor, there’s a domain known as the Lab. At first it doesn’t look like a lab at all, but rather a forest. The forest is like those seen in story books – one long dirt road surrounded by close knit trees and pretty shrubs and flowers. Or, rather, it appears as one long dirt path – in reality the path loops around to create just one long circle. In order to go further into the domain, one has to navigate correctly around the trees and plants until they reach a small clearing. Unfortunately this clearing does not contain adorable forest animals but rather an old abandoned building. Upon forcing the doors open one will find themselves upon a lab.
The lab is, as noted, completely abandoned. It is also run down, as many of the windows are broken, the lights flicker with live cables hanging everywhere, and most of the furniture that was once in the lab are half dissolved and most likely overturned. Another mystery to this lab is the large test tubes that seemed to have once held some sort of experiment. However, now there are only two types of creatures that roam the lab and the nearby area. The first are tiny little blobs that roll around and stick to the ceilings and walls to surprise the Heroes. They appear as if Ajax multiplied into tiny little soccer-ball sized creatures. These creatures have similar Passive Abilities as Ajax; however they only carry the dummied down version of his Sludge and Sulfuric offensive abilities. And should the Heroes continue to wander around this Lab, then they’ll eventually come across the Boss of this domain as well. Artifacts (click to showhide) Items which contain great power. As you know, the LockBramble Heart is one such artifact, but each boss also begins with one. Whoever so holds an artifact has it's powers. an Artifact can grant either a passive or and active. Although each boss has one, artifacts from previous bosses can also be found around the bastion. These 'Abandoned artifacts' can be used, or 'tapped'. 'tapping' an artifact is a hero only skill that summons the spirit of the boss of which the artifact used to reside. If a hero is powerful enough, they can harness this spirit and use the bosses skills and passives. However, there is a chance that if the hero cannot contain the spirit, the boss will reincarnate from the hero's body, bursting through flesh and... well it's very messy. Passives/Actives (click to showhide) These are the skills/spells that a Boss or Hero Possesses. a Passive does not need to be activated to be used, and is always in use. Heros start with one, and Bosses Three (not including the potential artifact passive.) Actives are usually more powerful, but need to be activated to be used. They're usually Spells or buffs. Heros start with three, Bosses with Five(Not including any artifact actives they may have.) As stated above, they are all approved by me, BUT otherwise they can be as varied as someone wants them to be. Enemies (click to showhide) Although these creatures reside in a bosses area, a boss can only do so much to control these beasts. Under normal videogame rules, killing an enemy will give you experience and gold. However, this is not so in The Bastion of Insanity. All you get for killing an 'enemy' is what they happened to have on them, their meat, and potentially pride/guilt. Bosses know the weaknesses and strengths of all creatures under their command, otherwise they would be only found through experimentation. Now for the Sign Ups! Hero (click to showhide) CODE [b]Profile Name:[/b] [b]Character Name:[/b] [b]Age:[/b] [b]Gender:[/b](You don't have to comply to tradition Male Female here.) [b]Species:[/b](Think before you leap! You can be a MLP Pony, sure, but they can't exactly wield a sword, now can they?) [b]Appearance:[/b](Details ) [b]Personality:[/b](Details ) [b]History:[/b](This is optional!) [b]Passives:[/b](Describe thoroughly. you may have only 1.) [b]Actives:[/b](Again, Describe Thoroughly. You may have up to 3.) Current Heroes:Bwip Derrigible Merenwen 'Mara' NenharmaJayKyle WestJackAlba HasuMina ScriosBoss (click to showhide) CODE [b]Profile Name:[/b] [b]Character Name:[/b] [b]Age:[/b] [b]Gender:[/b](You don't have to comply to tradition Male Female here.) [b]Artifact:[/b](Describe it! It gives you a bonus 1 Passive/Active, so describe that too.) [b]Appearance:[/b](Details ) [b]Personality:[/b](Details ) [b]Area:[/b](Name, appearance, Location) [b]Passives:[/b](Describe thoroughly. you may have up to 3) [b]Actives:[/b](Again, Describe Thoroughly. You may have up to 5) Current Bosses:That Which Perceives The UniverseMeemee ClementineShadowDumahAjax--My Characters-- That Which Perceives The Universe (click to showhide) Profile Name:Xires Character Name: That Which Perceives The Universe Age: Who Knows? perhaps Eons. Gender: Non-Gender, though it will refer to itself as male. Artifact: The DarkeBramble Heart A mass of writhing, thorny, thin, and vine like tentacles have formed themselves into the shape of a human heart. It is about 2 feet cubed in size. It beats slowly, sending out a wave of madness inducing aura with each pulse. The DarkeBramble Heart gives the passive INSANITY ECHO. This unique passive makes That Which Perceives The Universe emit a powerful aura that causes any being too close to him to slowly go insane, and in addition powers the Bastion of Insanity. That Which Perceives The Universe Keeps this artifact in a compartment in his chest.
The Perceiving Eye An eye about 1 Meter cubed in size, appearing to be orange in coloration with a pupil not unlike a sheep's or goat's. It floats above his head, swiveling around to 'look' at anything of interest. Despite it's size, if one were to somehow hold it, they would find it extremely light. It gives the passive ALL SEEING. As it states, this passive allows That Which Perceives The Universe to see anything within the bastion, and even a little bit outside of it. Appearance:That Which Perceives The Universe is truly a terrifying sight. He towers high, at an even 25 feet tall. He is dark in coloration over most of his body, ranging from deep purple to a dark obsidian black. He has two arms, a head, a chest piece, and root area. He speaks selectively through his mind. This can echo through the halls of the bastion. The voice is deep and gruff, and yet lighthearted as well. it sounds as though a man and woman are speaking in tandem.
His head appears to be a large skull floating over his torso. In coloration it is a light pearl in color. The skull appears to be almost like an elongated human, almost demonlike. where normal teeth would be for the human are inch long, dagger like teeth that move uniformly down. There is no bottom jaw to this system. Four Bull like horns emerge from the side of the skull, two larger ones in front of two smaller ones. In between these horns, The Perceiving Eye floats. in the leftmost socket of the skull, a small light flickers as though it was an eye.
His Torso area appears to be a brilliant obsidian black. Four spikes jut out from just out of the center of his chect, in the positions of northeast, southeast, southwest and northwest, forming a sort of 'square'. In the center of this, a small circular window like section can be seen. in the center of this piece is the DarkeBramble Heart, pumping away. He has two shoulder pad like plates that emerge out over his arms.
His arms emerge from his body looking almost like bones would. They then, at the elbow, turn into large, gauntlet like plating pieces which go up the remainder of his arms. His Right arm has four spikes near the end, where his knuckles would be. There is also a small set of spikes leading down it. His right arm ends in five, sharp looking claw like fingers with one thumb. His left hand has seven spike, starting with one near the bottom, two towards the middle, three about halfway before the end, and then one very large one again near the end. His left hand is technically a large, crablike claw, ending tapered to a point, with a small appendage for snapping situated just above the middle.
His torso ends abruptly where the waist would be, and turns into a plethora of vine like, spiked tentacles. They move downwards, into the ground and back up through the floor again, much like tree roots would. despite the fact that they root him to his spot, these tentacles write constantly. They can be used to attack as well, lashing out at any opponents. Personality:That Which Perceives The Universe grows bored easily. That is precisely why he summoned the heroes here in the first place, simply so that he could watch a show. He will do anything to supplement his intense boredom. After all, he is rooted to the spot, and the everyday bickering of the creatures that reside in the bastion simply aren't enough. Even if it means others would grow mad at him, or even if it places himself in danger, he prefers excitement.
That Which Perceives The Universe also happens to be incredibly vain. He views himself as the most powerful being in the universe. He can see all that happens in the bastion, and thus he knows everything that is going on. This makes him virtually god like. Anyone that would dare double cross him would surely die, at least in his opinion.
He is also incredibly crafty. It knows just how to react to stimuli, and just where people will probably go. Unfortunately for him, he tends to focus on things which peak his interest, so he is not always focused on everything. This may make it so that he has to rethink about some things, or go back to a certain spot and reobserve it. He also happens to be easily amused, and will focus on subjects of slapstick comedy.
That Which Perceives The Universe is very cruel. It will attack anyone who dares to double cross him, and has been known to torture to amuse himself. The beings in the dungeon are very abused looking, but also very powerful because of his strange sort of 'conditioning'. Anything that has not died by now will surely be able to withstand attack. Area:That Which Perceives The Universe owns The Entrance(Base Floor, North) and the Dungeon(Basement Floor, All) Due to the fact that the Dungeon is supposed to be a mysterious place, I cannot describe it here. The Entrance, however, can be described as a large, empty appearing main hall and conjoining hallways. Any creature in this place is weak and a bit stupid. those of foul temper will attack on sight, otherwise they will ignore the heros. A few suits of rusty appearing human shaped armor, dusty dresser tables, and empty flower pots are perhaps the only cover in this place, And small torches line the walls, flickering with purple flames. Elaborate windows featuring the Bosses of the Bastion are also a common sight in the Entrance. Passives: SHADOW MATTER: the body of That Which Perceives The Universe is made up of an extremely torpid material. This causes anyone that comes into contact with him to be affected by bouts of delusion, hysteria, and paranoia. It also decreases the time of effects such as Freezing, Petrified, and Paralyzed. MADDENED: To put it simply, That Which Perceives The Universe has lost his mind. He is immune to Mindbending effects, and any being that attempts to control him using their mind will slowly go insane. It makes him slightly susceptible to light magic, however. SPIKED: The body of That Which Perceives The Universe is covered in all sorts of spiked. If he attacks physically, these is a chance the spikes could damage the opponent in addition to his regular attacks. Actives: MANIPULATE: This incredible power allows That Which Perceives The Universe to greatly influence the choice of any being in the Bastion. It requires a great deal of energy, and thus can be used sparingly. (once every ten of my own posts.) In addition, this power cannot force a hero to do something, but only highly suggest it. Overcoming this power is harder the more trivial the idea. (I.E. it would be much easier to overcome stabbing yourself than choosing coffee over Tea). DARK LIGHTENING: Blackened, purplish colored lightening charges from the spikes on his left arm, eventually shooting out of the large spike at the end. This can be devastating, charring a limb or even disintegrating an entire hero. it is Dark Magic based, and thus pierces through dark magic protection. This has a range of just within the Boss's room. DEMON SPIRE: That Which Perceives The Universe summons an obsidian monolith from the ground. This monolith summons a creature native to the dungeon every few minutes until it is destroyed. He can summon this monolith anywhere within the dungeon, but only one may exist at a time. THORN WRITHE: That Which Perceives The Universe lashes out at an opponent with the tentacles that make up his lower half. The thorns that are upon them contain venom, and thus poison anyone they should hit. This has a range of just within the Boss's room. CAST ELEMENTAL MAGICK: As it states, That Which Perceives The Universe uses his right hand to summon an elemental based ball of energy. The actual alignment of this orb is completely random, it is just as likely to be earth as it is air, fire, or water. it has a range of just within the Boss's room. Bwip Derrigible (click to showhide) Profile Name: Xires Character Name: Bwip Derrigible Age: 16 Gender: Male Species:Yortle(think really short person. like really short.) Appearance:Bwip is... small. He stands at most a meter tall. He's also a bit chubby, as it is. His face can be described as childish: upturned nose, baby blue eyes, messy brown hair and a light sprinkling of freckles to boot. his skin is fair in coloration, and his teeth are uniform and standard. Aside from his brilliant eyes, the most noticable part of his face would be his bushy eyebrows. However, his face is rarely seen.
Most of the time, Bwip is wearing a large cloak with a hood. The hood is always over his head, veiling his face in shadow so that only his brilliant blue eyes stand out, like a beacon in the dark. The cloak is a light green, going on teal in coloration: this denotes his class as a healer, most of the time. He wears a pair of yellow colored slippers, as well. When the cloak is removed, he's usually wearing a standard looking shirt and cloth pants, familiar of the medieval ages era. They are both tan in color, the cloth pants being a few shades darker than his shirt. he also wears a pair of black gloves, for some reason.
Bwip carries around a crystal scepter, which in all honesty looks a little bit like an elongated rattle. It is white in color, with a green band around the middle. if one were to look closely, they would note the color more closely resembles marble. However, the scepter is actually made out of quartz, with jade situated around the center, forming the band around the middle. He really doesn't have any other weapons. Personality: Bwip actually dislikes fighting of all kind, and will only fight if forced to. In fact, if he feels something is wrong, he will actually heal the opponent. He doesn't like to choose sides, he thinks that jumping to conclusions about someone's alignment is wrong, and everyone should be traded with equal respect. This goes for every being, regardless of their species.
Romantically speaking, Bwip is... awkward. EXTREMELY awkward. Thankfully for most, his tastes in ladies aren't exactly the everyday. He prefers girls with a bit of meat on their bones, much to the relief of the traditionally attractive. When he does find someone he likes, he will never make the first move, and will usually fumble over words when speaking to them, and laugh at nothing in an attempt to break the ice.
Bwip is, under normal circumstances, quiet and reserved. however, if something peaks his interest, he will become enraptured with it for potentailly hours, and later on, he will be able to recall almost every feature of that object. When speaking about something he's interested in, he will go into excruciating detail, so much detail that friends have sometimes called him the Lecturer. Unless he is talked to first, however, this will not happen.
Bwip is good friends with most to all animals. By animals, this is usually defined as creatures that have not achieved sentience. He treats them with respect and care, though a few scars on his arms have shown that they don't always treat him the exact same way... Passives:ADAPTABLE: Bwip can easily learn the ins and outs of most objects given to him. objects that would otherwise take years to master only take him a few minutes to learn. However, because of this ability he is more susceptible to being affected by mindbending abilities, and also more likely to be convinced to turn to the other side. Actives:HEAL WOUNDS: As the name implies, heal wounds heals any physical harm the target may have come in contact with. it has limits that it cannot heal status effects, such as burns, petrification, freezing, paralysis, sleeping, stuns, or silences. COMMUNE: This ability allows Bwip to speak with beings that are not sentient. By touching his scepter to their forehead, eye, or generally the closest area to their brain, he establishes a telepathic link with said creature. the closer his scepter is to their brain, the more clear the link. MIND SPIKE: This active has a few different uses. Mind Spike can inflict a small amount of damage on an opponent from a ways away, stun an opponent, or even do both at once. All damage is psychological, making creatures immune to mindbending immune to this active.
This post has been edited by Xires: Feb 13 2013, 10:17 AM
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-Lulled in the countless chambers of the brain, our thoughts are linked by many a hidden chain; awake but one, and in, what myriads rise!-
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Feb 8 2013, 02:25 PM
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Ruler of the Typhlosion Army.
Group: Members
Posts: 31
Joined: 4-February 13
From: Narnia
Member No.: 190 303
My Precious
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Profile Name: Shadebluhart Character Name: Kai/Blue Heart Age: 15 Gender: Male Species: Pokemon, Typhlosion Appearance: Blue flames instead of red, blue eyes, blue fireproof scarf, earrings, sunshades. Personality: Kai will go around burning everything if even one person hurts his friends. He is very protective of his items and friends and will make sure they live on until the end of time. Goes down fighting a lot of the time, likes to be with friends all the time. Usually shy, but will make random funny outbursts or comments from time to time. Likes to think outside of the box. Does not like being laughed at, but will laugh at others. Passives: ColdFire - A massive amount of cold blue fire that can freeze something in seconds. It takes longer to freeze larger things or other people. Cannot be used to kill things, only freeze. [b]Actives: FireStorm - A massive amount of scolding blue fire that can only be used when Kai is upset or angry. The angier or more upset Kai is, the larger the fire is. Other fire types can walk through the fire, but will have a bruise on their feet after a while of standing in it. Can be put out when Kai puts ColdFire on it. Usually burns out everything after an hour or 2. Takes more energy to light bigger things on fire.
I've read the rules, but im a noobie. So I don't know how to put a Solrock or Jirachi in this, sorry. But does it still mean I can join?
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Feb 8 2013, 02:57 PM
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Tick Tock
Group: Members
Posts: 3 129
Joined: 23-May 10
From: Ruins
Member No.: 97 475
Insect Collect
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Sorry, Kid, but there's a few things you need to be aware of some things. Firstly: Passives cannot be activated. Your 'Cold Fire' Ability is an Active, not a passive. Passives cannot be controlled, but Actives can. (This technically makes FireStorm a Passive, BTW.) Secondly, When I said details, I meant DETAILS. I suppose you didn't have a sense of perspective because I didn't have mine up, but this is going to be home to some very VERY long posts. I'm not saying I think you can't keep up, I'm just saying think about it. You might not want such an advanced level RP for your first time here, unless you've been on similar forums. Also, to put in sprites such as Solrock, It's : solrock :, except without the spaces. It looks a bit like this: . And You might wanna read through the rules again, just in case.
This post has been edited by Xires: Feb 8 2013, 02:57 PM
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-Lulled in the countless chambers of the brain, our thoughts are linked by many a hidden chain; awake but one, and in, what myriads rise!-
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Feb 8 2013, 03:40 PM
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Pokémon Champion
Group: Members
Posts: 3 152
Joined: 11-January 10
From: Idk haven't been off the pc to check
Member No.: 79 425
My Dream Team
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I'm going to be editing this slowly... And steadily... Like the movement of Profile Name:The Shadow last time I checked... Character Name:Shadow Age:Most describe his form around thirteen when they see him, but he is actually 18. Gender:Male Artifact:The cloak of madness. This cloak is very thin, almost invisable when you look at it on its side. It is purely black and when worn throws the user into a berserker rage, unless you can control it. If you learn to control the Cloak of Madness, which only Shadow and That Which Perceives The Universe, learning from them is a challenge though. They are very unwilling to give up such information. The cloak once controlled will give the user the power which Shadow controls, becoming nothing more than a shadow on the ground. This can be user for various things, but Shadow uses it to surprise his enemies and in combat. It is very hard to hit a shadow unless you know how. Appearance: While most of the time he wears the Cloak of Madness, the times when he loses, or is just not wearing it, he is a very... Green... young man. He stands about 6'3", wearing a dark colored tunic. Some have referred it to mage garments, but he thinks nothing of them, he knows they are not such. He can move freely in them despite them streching to his ankles, and with the Cloak of Madness, he moves even quicker. He wears simple Renaissance boots which are black to match his tunic, and they strech about to wear his tunic stops. Shadow is... Very green... He has green skin which can be occasionally seen with small leaves or flowers sticking out. Vines somtimes can be seen upon him and he quite likes the soft feel of them. His eyes sparkles a deep red, but he doesn't quite know why. His ears are pointed, much like an elf, but he is unsure of his heritage. His build is quite muscular, even though no one ever sees him do more than hide and run. He is a master of swordplay as well, though he never uses his skill against anyone. Personality: Shadow suffers from deep emotional trauma, but he never reveals what it quite is. He keeps most everything to himself, and barely talks. Most of the time when he is defeated, you can barely hear him utter one word. This is also what drives him to not be defeated at all, the word can be tracked to the center of his emotional trauma. Meaning that anyone can get inside.[/b] Area: The Garden, 3rd floor East. The garden is as its name would suggest, a large garden containing walls of greenery. It is much like a maze, and Shadow uses this to his advantage to plant his minions within the walls, then stick to the shadows behind the hero in order to observe how they fight. Most heroes reaching the end of his maze are confused as to where he is, but after unleashing an attack on them from behind, they are no longer confused. They are dead.[/b] Passives: Herbs of Eve. Some of the plants in the garden travel their energy to him, which makes it easier to train that to his other abilities. Flower's call: Occasionally, the flowers of the bushes of the Maze walls will fall off, which gives the floor an appearance of a lovely valley. Shadow does not see it as such, rather as an oppurtunity to snare his opponents and slow them due to the flowers. Herbs delight: The smell of the herbs of the garden give Shadow confidence, and he moves quicker and attacks faster because of it. Actives:Vines: Shadow manipulates the vines of the garden to hold his opponent, but this generally takes a few seconds for the vines to 'wake up' and catch the hero's limbs. Rose Thorns: Some of the flowers on the floor are roses, and Shadow hides them well. If a hero should step on one of these roses, they will grow to an enormous height, and the thorns of the rose will shoot themselves at the hero. Pitfall: The ground of flowers is actually very well wound together, for there is no floor under it. Shadow may open this floor to make the hero fall into a pit of monsters which they had encountered in the maze before reaching him. Should they survive the trap he throws a vine to them; he likes to play fair. Blackrose: Shadow can take the roses off of the bushes, and weave them together quickly into a massive dragon form. After casting a spell it comes to life, and there are many thorns on the Blackrose to hurt the hero. This is generally how he defeats heros while they get to the end of the maze, but if they detect him quickly he uses it with his Vines. Golum: Shadow also may manipulate the bushes in the garden to form golums, which attack the hero. While they are not powerful, they swarm the hero, making for not only a bother, but some damage as well.
This post has been edited by The Shadow: Feb 10 2013, 06:28 PM
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Wanna dance? (click to showhide) you don't see me How I feel about Twilight Werewolves. (click to showhide) Art made for me! (click to showhide) Facts (click to showhide) 75% of roleplayers don't care about ding a good job at roleplaying. If you are one of the 25% of roleplayers who really cares, copy and paste this to your signature. 97.6% percent of anime fans are obsessing over naruto. If you are the last few of the clan who can think of 3 better animes than this, copy and paste this to your signature. 90% of teens would die if MySpace had a system failure and crashed. If you are part of the 10% that would die laughing, copy and paste this into your signature. 90% of teens would die if Facebook had a system failure and crashed. If you are part of the 10% that would die laughing, copy and paste this into your signature!!! 95% of teens are obsessed with twilight currently. Put this in your sig if your part of the 5% that think it's overrated. You see a robber in your house ready to steal all your stuff. 60% would silently call the police for help. 25% would let them go. 15% would grab the nearest weapon and beat the living day lights out of the robber. Copy this into your sig if you are in that 15%
Credit to Pkmn Lady Sarah for my Lloyd avatar
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Feb 8 2013, 03:55 PM
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Tick Tock
Group: Members
Posts: 3 129
Joined: 23-May 10
From: Ruins
Member No.: 97 475
Insect Collect
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@ShinyNoob:Yes, and as a matter of fact, I just did. For the Hero, you really don't have to think of any setting, because you were summoned from your homeworld forcefully. and if you're a boss, you literally get to create your own setting. don't think to hard.
@Shadow: Reserved, my friend. but don't take to long. Also, Keep in mind many beings here are hundreds of years old, and are considered 'monsterous' by our standards. Not ugly, just... monsterous.
This post has been edited by Xires: Feb 8 2013, 03:57 PM
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-Lulled in the countless chambers of the brain, our thoughts are linked by many a hidden chain; awake but one, and in, what myriads rise!-
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Feb 8 2013, 04:47 PM
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Ruler of the Typhlosion Army.
Group: Members
Posts: 31
Joined: 4-February 13
From: Narnia
Member No.: 190 303
My Precious
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QUOTE(Xires @ Feb 8 2013, 08:55 PM) @ShinyNoob:Yes, and as a matter of fact, I just did. For the Hero, you really don't have to think of any setting, because you were summoned from your homeworld forcefully. and if you're a boss, you literally get to create your own setting. don't think to hard.
@Shadow: Reserved, my friend. but don't take to long. Also, Keep in mind many beings here are hundreds of years old, and are considered 'monsterous' by our standards. Not ugly, just... monsterous. Uhm....am I in it...? ; , ;
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Feb 8 2013, 04:52 PM
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Tick Tock
Group: Members
Posts: 3 129
Joined: 23-May 10
From: Ruins
Member No.: 97 475
Insect Collect
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QUOTE(Xires @ Feb 8 2013, 03:57 PM) Sorry, Kid, but there's a few things you need to be aware of some things. Firstly: Passives cannot be activated. Your 'Cold Fire' Ability is an Active, not a passive. Passives cannot be controlled, but Actives can. (This technically makes FireStorm a Passive, BTW.) Secondly, When I said details, I meant DETAILS. I suppose you didn't have a sense of perspective because I didn't have mine up, but this is going to be home to some very VERY long posts. I'm not saying I think you can't keep up, I'm just saying think about it. You might not want such an advanced level RP for your first time here, unless you've been on similar forums. Also, to put in sprites such as Solrock, It's : solrock :, except without the spaces. It looks a bit like this: . And You might wanna read through the rules again, just in case. And on a side note, you can have up to 3 Actives.
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-Lulled in the countless chambers of the brain, our thoughts are linked by many a hidden chain; awake but one, and in, what myriads rise!-
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Feb 8 2013, 05:10 PM
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Weak Livered Milk Drinker
Group: RP Moderators
Posts: 3 412
Joined: 19-August 07
From: Sitting in an English garden, waiting for the sun
Member No.: 208
And a Golurk
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Now this looks good. I'll consider joining if I can clean my schedule. I'll wait for more profiles to see what other people do
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PANE Mod
PANE x2 (click to showhide) Credit for 2gamer's Seel of Approval (click to showhide) Only appears if approval is needed. Keep watching! CODE [center][img]http://img.photobucket.com/albums/v358/2gamers/seelapr.png[/img][/center] Brought to you by Phoenix Wright and his Talent Agency
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Feb 8 2013, 05:27 PM
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Sassy Nature
Group: Members
Posts: 36
Joined: 6-February 13
From: Poke' Center :D
Member No.: 190 512
PINK EXPLOSION! <3
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Longest profile I EVER made LOL. Spoiler (click to showhide) Profile Name: ShinyNoob Character Name: MeeMee Clementine Age: She takes on the appearance of an eight year old, but her true age is to be determined Gender:Anything that she desires, or what superiors desire her to be. Artifact: The Eyes of Mimcry- An artifact that is actually split into two different parts. Embedded in the palms of her hands are two carefully constructed eyes, that are covered in a thick plated sheet of silver. Behind those metallic eyelids are two very much alive eyeballs. Inside the both of the pupils is nothing but a glazey, cream-colored film that completely hinders any sort of sight. However, when the user is involved in a conflict the thick film is lifted from the pupils and allows the eyelids to become wide-eyed and alert, searching the target until successful. If the target is not found, the eyes slowly close back up and become covered in the thick film once more and the silver plate that surrounds the actual eyeball closes. There are little tiny contraptions within the actual build of the silver lining that slithers out and pierces through the users flesh, attaching to the nerves to become one with the user's nervous system. If removed, the wounds take up to ten, to twenty years to heal. However, the damage may be permanent. Sight of the Wise: A Passive ability that allows MeeMee to access and lock away the memories of those that she shapeshifts. Because of her transformations being so sudden and forced while she is in battle, the Sight of the Wise allows her to shapeshift into any previous opponent that she has encountered. However, there is a flaw within this ability. The only ones that are immune to this ability is her Superior and other Bosses. Appearance:It is hard to pinpoint MeeMee's actual existence. Because she is known as "those who hold no true shell" her appearances are sporadic and unpredictable. True Form: In her absolute basic state she is nothing more individual particles, roaming in order to latch onto something. Once latched on a substance of matter or any form of organism she becomes parasitic, feeding off of her host until she becomes one with her flesh. Once, she become one with the flesh the particles within her "body" are unstable, causing the being to a mobile blob of highly dangerous slime. In this state, she stabilizes herself by taking the form of a young girl, about the age of six. Her "hair" are strings of dripping fluids that snakes all the way down to the floor, dripping and oozing towards anything that could keep her body stable. Her small and feeble state makes her very noticeable towards other creatures, allow the neon magenta colored fluid to devour those that come to close her and mistaken her for something sickly, and insignificant. Her "limbs" such as her arms and legs are small and only allow to roam the halls and dungeons. Her "legs" can either be a mass of slime that search for food, or take on the form of actual human-like legs that allow the bottoms of feet to stick to the floor and travel, almost on any surface. Her "eyes" are actually the particles that grant her the ability to see, shaped and rounded of that of child's eyes being quite big and holding the typical innocent facade. Her form is slightly plump, as if she held actual baby fat, making her cheeks, nose, and ears slightly pudgy. However, she has no mouth to speak comprehensible sentences, so she relies on sign language to "speak" what she is thinking. "Adult" Form: Once the slime has devoured enough pour souls to stabilize the unknown particles MeeMee then goes into the swift transformation of become an "adult". The slime that has once been her shell completely soldifies, and softens become actual flesh for her to reside in. She grows fairly quickly until she reaches about four seven in height. Her body becomes slim, almost petite, but still carries the bit of baby fat around the stomach, making it jut out only slightly now. Her pudgy hands now becomes slim appendages, allowing her finger to elongate and retain actual nails. The slime that is once on her hair hardens, breaks off, and becomes actual strands of chestnut, burgundy tinges locks that frame her now narrow cheek bones and reaches to about her shoulders.. The healthy locks falls over her forehead, completely covering it from view. Her legs becomes longer, more slender allowing more mobility for her to walk, run, and sprint wherever she desires. Her mouth retains two pairs of brightly fresh and pink lips, allowing comprehensive and understandable speech in order to communicate with those around her. Her upper body widens slightly allowing the movement of her shoulders and the growth of her arms, granting her ability to rest her hands on her sides or anywhere else on her body. They retain reasonably normal length for a child her age. Her eyes retain their largeness, but now the pink magenta-colored pupils are now visible, and allow other organism the ability to read her expressions. Her flesh is now peachy, but strangely have faint red blotches strewn throughout her body looking as if she been bruised or touched. Finally coat, her most private of areas is actually the same thick slime that was once her body. It wraps around her chest and waist, however not as messily as before. It's transparent enough where others could see actual twitching and tiny bubbles moving throughout the fluid. Personality:At first glance MeeMee is very mild and innocent. However, because of her always trying to contain her adult form she tends to be very gluttonous. She only gets up whenever she is hungry, and by then the sweet and innocent eight year old that was sleeping only a minute ago turns into a terrible, murderous hunter. By then, she linger among the passageways, growling and hissing fiercely. Her hunger drives her forward until satisfied, which by then she lingers back to her area to fall asleep once again, or exercising with her fellow slime mutations to keep her mobile and the particles within her body active. At this time and point, she is very vocal, giddy on what she does to keep her active. Her imagination is boundless, finding amusement in the simplest of things just like any other child would. She even has a charming streak to the others bosses, if it meant exercise for her and her playmate. However, when she transform into whoever or whatever, she is bound to the emotions and personality traits of that being. Area: Shift- Her own personal realm that is located on the farthest east wing of the castle. There is where the user enters and runs upon a child's bedroom. The room is very dim with a single light bulb hand by a few wires, flickering on and off. On the left side is a pink, floral-covered treasure chest that contains dolls, stuffed animals, coloring books, and anything else of the sort. On the right is a canopy bed covered with sparkling pink sheets and ribbons, and the pillows stuffed completely with feathers. However, when the user looks up there is actual a painting of the original creatures that were known as shapeshifters that contain each piece of the Eyes of Mimicry. As soon as the user locates this painting the room begins to melt completely , dripping and oozing from the walls and any available crack in the room. The sludge slowly begins to swallow everything in sight, including the user, and when they open their eyes they are now located on a humongous bed, sharing similar characteristics as the one that they saw before. They have shrunken completely and strewn across the now enlarged sheets are creatures of any and all sizes made from the same substance bouncing about cheerfully. In the middle of all the commotion would be MeeMee, slumbering away until awakened. Passives: Copycat- MeeMee has the natural ability to transform into anything or anyone. At the start of the confrontation she may swift morph into her opponent among their very eyes. Or, if she wants to keep their form for later, she raises up her hands, allowing the Eyes to awaken and search after the being. From there their eyes flash a bright magenta, confirming the "scan" and allowing her to transform once again. This can cover, at least, an 300 foot radius. However, she cannot copy other bosses or her Superior. Lovely Fumes- The fumes that the slime gives off will, occasionally, lull the opponent into a paralyzing and numb-filled sleep if they approach to close to MeeMee, allowing her the change to either order her slimes to devour the victim whole or to cease her own clawing hunger. The slime that coats the creatures, may have a 20% change of lulling the opponent into this same state if they do not contain an Awaken Remedy. Actives:Tantrum- When MeeMee first wake up she is not pleased from the interruption or intrusion. She let's out a maddening sob, making all the once glee-filled and happy creatures turning to grueling and grotesque beasts. The smaller ones will rush at the opponent, latching on to the open and began to gnaw on their flesh until they are nothing but a pile of bones. However, if the slimes do not reach their opponent quickly enough MeeMee will then lash out her legs, making thundering shockwaves shake the bed-shaped arena until the opponent falls into the emptiness of realm's void. Mutation- If struck a few times, MeeMee will then release a screech of relentless agony making a few of the slimes burp loudly, and then vomit as they began to mutate into colossal towers of slime. Bits and pieces of bone and flesh can be seen in these beings as the magenta-colored slime looks as if it is boiling in a pot. Their speed drops incredibly, but their strength enhances, allowing them to crawl on four make-shift hands in order to wring their opponent, or devour them whole. Gluttony- If the opponent, is too close to MeeMee and unable to fight any longer she will slowly began to approach you. From there she giggles quietly, looking the opponent down menacingly with her own large magenta-colored pupils. Grabbing her chin with one hand, she begins to stroke the victim's cheeks, giving them a false sense of comfort before allowing the slime that is wrapped around her body to take a hold of the victim and slowly began to pick and gnaw away at the flesh and innards. At this point MeeMee has then pushed the corpse against the arena, bent over, to finish devouring the rest of the corpse completely. Ditto- When no other slimes are around to assist her MeeMee strokes the slime that is wrapped around her body and feels it shiver. It then peels itself off of her flesh and collapses to the ground, groaning in anguish as it starts to build shape and form. The slime will either take the form of the opponent as well, or turn crimson red and morph into an eight-legged, thousand-eyed spider, leaping at the opponent with unimaginable accuracy and speed.
This post has been edited by ShinyNoob: Feb 8 2013, 08:00 PM
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Feb 8 2013, 07:35 PM
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Tick Tock
Group: Members
Posts: 3 129
Joined: 23-May 10
From: Ruins
Member No.: 97 475
Insect Collect
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Alright, ShinyNoob, looks good the the exception of one thing. Although the area Shift appears to be good, you haven't dictated WHERE exactly it is in the castle. Left side, yes, but what floor? A simple east side, --- floor will suffice for this.
Other than this, accepted. Please fix this minor flaw soon.
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-Lulled in the countless chambers of the brain, our thoughts are linked by many a hidden chain; awake but one, and in, what myriads rise!-
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Feb 8 2013, 09:22 PM
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Janitor
Group: Members
Posts: 566
Joined: 27-February 11
From: A generic location such as a house.
Member No.: 133 427
wat
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Here we go Profile Name: Mister Blah Character Name: Jay Age: 23 Gender: Female Species: Anthropomorphic Hyena Appearance: A very lithe young woman, Jay take on the appearance of an anthropomorphic hyena. However, she does wear an undone straight jacket and sports a German WWII-era gas mask on her face, blockading any hints of emotion. Here's her appearance in image form.Personality: As silent as can be, Jay keeps almost every thought to herself. She doesn't quite like contact with others, nor does she enjoy becoming attached to anyone. Most people she's become attached to end up lost or hurt due to her infamy as a mercenary. It's difficult to tell what's on her mind, regardless of Jay's being equipped with her gas mask or not. Judging by the statements she makes, Jay would appear to be very down-to-Earth and logical. Jay isn't one for humour, taking on more grave overtones rather than any sort of comedic traits. Throughout her mercenary work, Jay has found herself enamoured by firearms. Her favourite is a .44 Magnum she keeps at her side, tucked in the belt of her straight jacket at all times. Through all of the hardships she's ever had to deal with, her gun has always been there. Jay's more emotionally attached to it than she is any living thing. She's even given it a name, referring to her gun as "Sweetie" most of the time. This name is reminiscent of someone she once knew, but that story is something she has shared to no one, and when it is brought up it appears to be the only thing that ever bothers her. History: All one needs to know here is that Jay has done a great deal of bad and good in her work as a mercenary. She doesn't recall much of her childhood, and is only looking to get the best pay she can to get by. She isn't always proud of what she does, but she does hope that whatever adventure awaits her in this castle isn't another regretted one. Passives: Gas Mask: The gas mask atop her head prevents breathing in any gaseous materials that may effect her. A fairly simple passive. Actives: Big Iron: Jay locks and loads her .44 Magnum, ready to fire at will. Her aim with it has become masterful after years upon years of using it and upkeeping it. She treats it as if it were her child, and with it, she's quite deadly. Uber Claw: Claws laced with the poison her tribe has an affinity for, the lady hyena unsheathes her nature-made weapons for an attack against her aggressor. Her lithe body type allows for agility, and this hyena's agile on her footpaws.
This post has been edited by Mister Blah: Feb 9 2013, 12:41 AM
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Feb 8 2013, 10:34 PM
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20% Cooler
Group: Members
Posts: 59
Joined: 10-October 12
From: In Your Face
Member No.: 175 794
Sophia McCoy's Squad
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.... No jirachi. He's banned from my posts. Always. .... Profile Name: TheSketchQueen Character Name: Merenwen "Mara" Nenharma Age: 21 Gender: Female Species: Elf (kind of Legend of Zelda -ish, Erigon -ish, that sort of thing.) Appearance: Mara is tall and willowy. However, she's tough and can take a hit. She has an olive skin color, complemented by long chocolate hair that's twisted up in a braid, emerald green eyes, and pale pink thin lips. Scattered around the bridge of her nose are many freckles. She also has very pointy ears. She wears an evergreen vest over a white tank top and light green shorts that come just past her knees. She doesn't wear any shoes. She's only an A-cup, but she's proud of it. Her hands are cracked and tend to bleed a lot. Personality: Mara tends to be very hot-headed. Press the right buttons and you will set a bomb off. She hates waiting and being patient, and likes to charge head-on as soon as possible. She loves to hunt and is very good at it, using twin swords. She's also talented in ice magic. Mara was trained as an assassin, but likes to think she has a sense of honor and won't kill anyone unless she has a good reason to. She's also good at lying, and loves being annoying and mischievous. History: Mara's history is shrouded in mystery, but what people do know of her is that when her parents were killed when she was 15, she turned to the dark side and trained as an assassin, using magic to kill anyone she was asked to. She became a thief and learned the tricks of a con by heart. At 18, she attempted to return to the light, but still held darkness in her heart. But, in an attempt to still be a good person, she decided to never kill any innocent ones. Passives: Ice-Head: If Mara is set off, she is surrounded by an icy aura from a five foot radius. The icy aura freezes anyone who comes in contact. Actives: Frost Blade: Mara surrounds the blades of her twin swords in dry ice. She can then cut through most living things with ease, freezing the outer layer of what was cut. Icethrower: Shoots sharp icicles from the palms of her hands. The icicles work like daggers, stabbing her victims, but staying in the would, not slicing through. Frostbreath: A basic ice attack, she breaths an icy mist, capable of -5 F temperatures. She can only do this as long as she can breathe out.
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So, um, I kinda got busy and took a much needed hiatus from forums. But fear not- TheSketchQueen is back!Golden Hearts Graphics - a newborn shop, ready to serve your signature needs! Banner made by me. Click on it to go to my shop, Golden Hearts Graphics! DeviantART . FanFiction . Serebii Forums ProfileRandom Quizzies~ (Careful, it's pretty long...) (click to showhide)
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